Computational thinking and creativity are at the heart of the computing curriculum. The three strands of the computing curriculum are: information technology where students learn how to effectively and safely use digital technology in a wide range of contexts, computer science where pupils learn how digital systems work and programming or coding where students learn how to develop, manipulate and write programs to control digital devices. Computing has strong links across many areas of the curriculum our planning provides learning in a range of meaningful and engaging contexts. Computing links to Articles 3 (children have the right for people to do what is in their best interests), 34 (protection from exploitation) from Rights’ of the Child and the Global Goals (Innovation and Infrastructure).

Spring Term 2020

YR&1: We are going to be learning about and developing our programming and coding skills. We will learn about algorithms and how to give clear step-by-step instructions. We will also be learning how to spot problems with code and de-bug it so it works.

Y2&3: We will be further developing our coding and programming skills so that we can make use of loops and add in variables to our algorithms. This will lead to an independent project making use of these skills.

Y4,5&6: We will be using coding skills and ICT skills to make digital representations of our English work. We will be using Scratch to make a visual backdrop to out poems inspired by The Tempest and we will be using I-Movie to record our stories as part of the Sankofa project. The Sankofa project will be across English and computing and will reference the Global Goals and Rights of the Child.

You can see the  National Curriculum Computing Programmes of study by clicking on the link below


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